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You might want to check out the coding that Gilles Tran used in his
makecloud demo scenes... he used media to depict trees in the distance, and
it looked quite nice: http://www.oyonale.com/histoire/english/index.htm
As far as using the same texture for close objects and distant objects, I am
not sure that would be the best approach. It might be easier to model the
closer trees with more detail, using something like xfrog or maketree or
Gena's tree macros (check out the other sections of the newsgroup, Gena
posted it somewhere in here).
--
Doug Eichenberg
www.getinfo.net/douge
dou### [at] nlsnet
Anubis <anu### [at] telusnet> wrote in message
news:3f19f828@news.povray.org...
> Hello! I am new to the newsgroups.
> And already I'm looking for some advice...
>
> I am working on a little project that has been going fairly well, but I
find
> I have come to sort of a standstill.
>
> I have been trying to develop a texture for a forest that will look good
> both at great distances as well as close up.
>
> Here are two images that will give you an Idea of what I am working on.
>
> The second image is from the third generation so it has a few outdated
> features and textures.
>
> Some of you may recognize the name, That is where I got the inspiration.
> I'm sure there are sufficient differences to avoid any copyright issues.
> hehe.
>
>
>
>
>
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